Jens Fischer

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Seems like a duplicate of #1812?

Text scaling is also mentioned in #1812, but the issue description here is better, so I guess I'll close the other issue.

I'm inclined to believe that this is an OpenFL, not a Flixel issue (since `SoundChannel#play()` is the one doing the actual looping).

I think I've actually noticed that before, but never really looked into what exactly is taking so much time... >It seems like it would be good to limit the execution...

I guess something like `shouldSeparate:FlxObject->FlxObject->Bool` as a paramter for `separate` might work? Basically an additional condition that has to return true for separation to occur. Even that might not be...

I understood what you meant. ;) Perhaps I didn't make clear enough that shouldSeparate would be called halfway through separate / before the actual separation occurs.

That `loadMapFromGraphic()` code snippet is not very helpful without the assets it needs to be compiled.

Not quite sure I follow, why is it useful to record data if there wasn't any change?

If there are gaps, it must be intentionally checking for changes though, which means it was designed to work that way? So this sounds more like a bug to me,...