Ronny Otto
Ronny Otto
> ``` > Local a:Int[] = [1, 2, 3, 4, 5] > Local r:SRange = 1..3 > Local b:Int[] = a[r] > ``` "1..3" -- think this sooner or later...
I am not sure if this is the real error ... as this one happens right on start of the window. If not running through gdb - but via MaxIDE,...
If you want to replicate: - download latest BlitzMax Windows release (x86 and x64) - download latest TVTower sources from https://github.com/TVTower/TVTower - compile as x86 - execute
~~Hmm ... I did a non-quick-recompile after the debug stuff (so Maxide -> unticking debug, gdb ...) and it compiles and does no longer segfault.~~ ~~I did not redownload, clean,...

Above error happens when importing `audio.AudioMiniAudio` - when replacing it with `audio.AudioSDL` the test binary runs without this error. So maybe this issue needs to be moved to "audio.mod" ?...
Linux: segfaults with `Import audio.AudioMiniAudio` too (debug build) - which definitely did not happen some time ago (when it was named audio.soloudaudiominiaudio - so before the mini audio update). Using...
Linux' builds seem to keep containing the debug information (dbg on windows informs it cannot "expand" keywords...). So here is where the linux version (debug build - release version works...
OK ... so seems this commit: https://github.com/TVTower/TVTower/commit/6772c8c8977893d9fd8ea8da513620ae9678cdad introduced the segfault during a new game ... but oddly this only happens on Windows. Linux boxes of mine and another developer do...
Will try "tomorrow" and report back. Thanks for having a look .