GValiente
GValiente
[Test ROM](https://github.com/AntonioND/giibiiadvance/files/5623252/sprites.zip) [Test ROM code](https://github.com/GValiente/butano/tree/master/examples/sprites) [Test video](https://github.com/AntonioND/giibiiadvance/files/5623261/sprites.zip) When rotating a sprite until its rotation is disabled, the emulator shows garbage. It happens on v0.3.0 with and without a BIOS file.
[Test ROM](https://github.com/AntonioND/giibiiadvance/files/5623183/mosaic.zip) [Test ROM source code](https://github.com/GValiente/butano/tree/master/examples/mosaic) When the start key is pressed, the emulator shows a Butano assert screen. It happens on all Butano examples that show a regular background....
NanoBoyAdvance 1.3 shows some noise on [gba-niccc](https://github.com/GValiente/gba-niccc) demo:  It is difficult to catch it on a screenshot, running the demo shows it better. It didn't happen with 1.2 release.
Tested on Windows with mGBA 0.10.2 and the latest development version (8261-63b18687f). [Test ROM](https://github.com/mgba-emu/mgba/files/13465106/max_sprites.zip) Being all squares 64x64 affine sprites, the red one is not visible on hardware:  NanoBoyAdvance...
In the test ROM of this [mGBA issue](https://github.com/mgba-emu/mgba/issues/3081), if you press A button, NanoBoyAdvance 1.7.1 renders more sprite pixels than hardware. In this case, VisualBoyAdvance seems to do the right...
[Test ROM](https://github.com/nba-emu/NanoBoyAdvance/files/11078545/world_map.zip) In the scanline marked by the red arrow, there's some flickering not present on real hardware. Map scale is updated each scanline in a H-Blank interrupt, so the...
Thanks for your work on this core, compatibility is much better than I expected! Most of [Butano](https://github.com/GValiente/butano) games and examples work without issues. Would it be too hard to add...
Modern Butano releases are supported, and all build warnings have been removed too.
[Test ROM](https://github.com/mgba-emu/mgba/files/6025000/cube_test.zip) The line that crosses the cube (drawn with sprites written with HDMA) is not present on hardware, because it is below other sprites: 