GValiente

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Could you post the model you are trying to export?

Hi, Sorry, but this project is not in development anymore. If you want to run trained Keras models from a C++ application, try [TensorFlow Lite](https://www.tensorflow.org/lite) and [frugally-deep](https://github.com/Dobiasd/frugally-deep).

[Test MAP](https://github.com/AntonioND/giibiiadvance/files/5633377/sprites.zip). [Test ELF](https://github.com/AntonioND/giibiiadvance/files/5633373/sprites.zip).

Don't know if it helps, but Varooom 3D (https://gvaliente.itch.io/varooom-3d) shows similar issues with much less sprites rendered with HDMA (23 vs 38): ![varooom_3d](https://user-images.githubusercontent.com/13147012/172995789-6d9635a9-3f37-4f56-ae07-8394d4010eae.png)

Thanks for the feature! It seems NBA takes too much time in flushing (showing printed lines), unlike mGBA, which flushes after each new line. Also, it seems that old characters...

> @GValiente in the latest dev build both of these issues should be fixed now. Are there public dev builds available?

[Test ROM source code](https://github.com/GValiente/butano/tree/master/issues/mgba_3081), if it helps.