FritzsHero

Results 32 comments of FritzsHero

Hello, could you please upload a project, which contains this specific road with this issue? This would be helpful and can help us to understand what is causing this issue....

You can set "Road Definition" on the road to 1 and it should already be a lot smoother after an road update. This is as far as I know clamped...

Hi, thanks for reporting this. Looks like you are under a GNU/Linux system and I tested it with Ubuntu 20.04 LTS and I also get this error with Unity 2020.3.3f1...

Unity has no plans on fixing this for 2019 and 2020 LTS. Issue does not appear on the 2021 version as far as I know. So if anyone has issues...

Hi, funny that you made a ticket for this, because I recently had the desire to port this to another engine. Godot was also in my mind. However before anyone...

Hello @simontd if you have "Auto split road:" and "Auto split shoulders:" enabled on your road the roads meshes should be divided into smaller parts, which range from one node...

Are you using a SRP and not the built in render pipeline? Because then you have to update all materials via the SRP wizard.

Not yet fully supported, but you can take a look at the UnitTests and the RoadAutomation scripts for more details on how to do that basically. You can report issues...

You have to apply your new materials with the checkbox and "Apply" button below the materials. Your applied materials are kept when updating the road, but the materials in the...

This is unfortunately not implemented right now. A temporary solution could be to create a road and select the "Save mesh option". After the road update you then can copy...