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Edge objects for starting and ending Nodes

Open siah01 opened this issue 4 years ago • 3 comments

Describe the bug Can't get edge objects (cable barrier) to display on starting and ending Nodes

To Reproduce I have a circular road and I'm using edge objects (GSDCableBarrier-Light) around the entire road. I've added a Horizontal offset so the edge objects match the shoulder edge. I'm using a Simple trapezoid Collision Type and I've turned off "Automatic simple" so I can extend the height of the collider. This works great on most of the Nodes, but Node 1 (starting) and Node 23 (ending), where the Road connection is made don't display the edge objects. Also, since trying to get the edge objects on these nodes, I've started getting an error "[Physics.PhysX] cleaning the mesh failed". The error doesn't seem to affect anything.

Expected behavior Edge objects

Screenshots See screenshot. RoadArchitectMeshColliderWalls

Unity version i.e. 2019.2.0f1

siah01 avatar Aug 24 '20 14:08 siah01

I've noticed that if I break the road connection, the edge object appear all the way around. Obviously, this isn't ideal. This seems to indicate an issue with edge objects and the road connection.

RoadArchitectMeshColliderWalls BrokeRoadConnection

siah01 avatar Aug 24 '20 15:08 siah01

Hello,

could you please upload a project, which contains this specific road with this issue? This would be helpful and can help us to understand what is causing this issue. However I can not promise that I can fix this fast.

Best Regards,

Fritzs

FritzsHero avatar Aug 31 '20 21:08 FritzsHero

https://drive.google.com/file/d/1-VeAzhNOPO_8vhq7eEWEKEP1GDJ1bAH4/view?usp=sharing

Obviously, let me know if I'm doing something incorrectly.

siah01 avatar Sep 01 '20 00:09 siah01