RoadArchitect
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Edge objects for starting and ending Nodes
Describe the bug Can't get edge objects (cable barrier) to display on starting and ending Nodes
To Reproduce I have a circular road and I'm using edge objects (GSDCableBarrier-Light) around the entire road. I've added a Horizontal offset so the edge objects match the shoulder edge. I'm using a Simple trapezoid Collision Type and I've turned off "Automatic simple" so I can extend the height of the collider. This works great on most of the Nodes, but Node 1 (starting) and Node 23 (ending), where the Road connection is made don't display the edge objects. Also, since trying to get the edge objects on these nodes, I've started getting an error "[Physics.PhysX] cleaning the mesh failed". The error doesn't seem to affect anything.
Expected behavior Edge objects
Screenshots
See screenshot.
Unity version i.e. 2019.2.0f1
I've noticed that if I break the road connection, the edge object appear all the way around. Obviously, this isn't ideal. This seems to indicate an issue with edge objects and the road connection.
Hello,
could you please upload a project, which contains this specific road with this issue? This would be helpful and can help us to understand what is causing this issue. However I can not promise that I can fix this fast.
Best Regards,
Fritzs
https://drive.google.com/file/d/1-VeAzhNOPO_8vhq7eEWEKEP1GDJ1bAH4/view?usp=sharing
Obviously, let me know if I'm doing something incorrectly.