Jesse Vander Does

Results 34 issues of Jesse Vander Does

I have a constraint system setup based on the google maps example. I'd like to be able slide the windows up on click, then allow the user to drag down...

It seems to me like it would make sense to have `on_gaze_` as handlers on the retical as well. This would make it possible to implement hover states, or if...

I am just starting to use Ember and ember-validations. It would be helpful if you could provide an example of how validations are used in a template to provide visual...

When I use the aggressive option in `gltfpack` I find that the model shading looks off. This appears to be caused by the normal being a bit messy. Attached is...

simplification

## Overview When determining how large the cache using `max_size` is it may be useful to treat some items as larger than other to provide a better proxy for their...

It would be really cool if we could implement BRISK in javascript. http://www.robots.ox.ac.uk/~vgg/rg/papers/brisk.pdf Your library already has a FAST implementation which could be extended as described in the paper linked...

It looks like the `developmentBuild` option is missing in `UnityBuildTask@3`, was this intentional? If not, can we add it back?

**Is your feature request related to a problem? Please describe.** I'd like to setup the project, run tests and perform development to contribute improvements. **Describe the solution you'd like** I'd...

doc

The [gltf spec supports](https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes) custom vertex attributes prefixed with an underscore. We'd like to access those attributes and are looking to make a contribution to enable this. Couple questions: 1....

enhancement
question

## Describe the bug Shading appears flat, no lighting effects, when using the MRTK/Standard material with meshes that have had normals calculated at run time. ## To reproduce 1. Load...

GLTF
Shaders / Materials
Bug