Jesse Vander Does
Jesse Vander Does
For what its worth I have this bug replicated in a dockerfile: https://github.com/AfterNow/FBX-glTF/tree/feature-docker To build run `docker-compose build`. The error is ```cpp In file included from /FBX-glTF/IO-glTF/glslShader.cpp:22:0: /FBX-glTF/IO-glTF/glslShader.h:51:7: error: 'void...
I bumped into this same issue on GKE 1.11.5-gke.4. @timuckun solution worked for me.
Sounds good @zeux. Out of curiosity, would throwing out the normals and recalculating them after decimation work, or is the problem more complex than that?
In the brisk paper they mention using intra octives for scale detection, that confused me. Without that it seemed somewhat straight forward. Get the FAST score at 3 different octaves....
Does ORB create features for interest points found at each scale in the pyramid instead of producing one set normalized features?
I have a working version of BRISK. I'm sure there will be design and implementation issues with what I have but I will push what's I've got soon. On Feb...
One benefit of binary descriptors is that they can use Hamming as a distance metric. This means that the distance between two vectors can be calculated by summing the bits...
This FBX2gltf library takes another to unsupported image formats. If the texture isn’t a png or jpg it looks for a texture with the same name but a supported extension....
No worries! @bhtruong93 has already opened a pull request https://github.com/atteneder/glTFast/pull/157 I don’t think our attribute will be broadly useful, is “_BATCHID”, from the cesium 3D tiles spec. I’m with you...
I think it is very much an edge case. I can’t imagine it’s more than a handful of people who would want that specific vertex attribute. With that said, the...