Jesse Vander Does

Results 65 comments of Jesse Vander Does

I'm finding that regardless of whether the normals are baked or calculated at run time, the same shader issue appears. Perhaps the normals were a red herring. It appears models...

@keveleigh that's a good theory. I'll look into it. It would make sense, as I've had similar issues with UnitGLTF's shader. The difference was that nothing rendered - perhaps its...

@keveleigh unfortunately this doesn't seem to fix this issue. The cube in the foreground has the MRTKStandard shader and is in the scene at build time. The models in the...

The issue can be easily replicated using the GLTF models shipped with MRTK. Here's the boom box. You can see that even though it has the MRTKStandard material its rendered...

@edgarrodrigosantos any chance you've had a breakthrough on this?

@edgar-rodrigo-santos thanks for that info, I wonder if your work around might point us towards the root problem. A couple questions: * How do you "copy" the material from the...

I'm gonna try adding these lines [here](https://github.com/microsoft/MixedRealityToolkit-Unity/blob/27a14fd841b42a50ea7dd74149bf48f444bf34c4/Assets/MixedRealityToolkit/Utilities/Gltf/Serialization/ConstructGltf.cs#L248). Not sure why I didn't think of this before, but it looks like the directional light feature is just disabled. Its odd, cause...

Yeah, we just confirmed this doesn’t work. My next step is going to be trying to use resource load in place of “new Material”. I’m suspicious that the directives used...

Hey team! I'm interested in using the validator, but see that things have stalled. I'd be open to contributing, but I'm not sure how up-to-date this roadmap is. Any chance...

I see, perhaps the fix was made in a later version. If not I'll just leave the one you've packaged.