Nathan Corbett

Results 7 issues of Nathan Corbett

This PR replaces estimations with score data where applicable for Lazer scores. More specifically, it… 1. Removes estimations for sliderbreaks 2. Removes estimations for sliderend drops === original post ===...

area:difficulty
size/S

Currently, misses and sliderbreaks are generally treated as the same in pp, but misses drop accuracy slightly more than sliderbreaks, leading to misses being slightly more punishing for no real...

ruleset/osu!
area:difficulty
size/XS

Context: I general view the osu! site while not on lazer mode. However, in the midst of a debate with a friend, I switched to lazer mode while looking at...

Currently, the function uses a constant that assumes `DecayWeight` is 0.9. This replaces that constant with a value based on `DecayWeight`, meaning the function will be useful for modes like...

area:difficulty
size/XS

- Closes https://github.com/ppy/osu/issues/25254 Solves chunking-related issues by starting a new chunk for every object, and allowing chunks to be different lengths. This is retrofitted to existing calculations, and doesn't have...

ruleset/osu!
area:difficulty
size/L

Overlaps with other elements, as seen in screenshot below. ![Image](https://github.com/user-attachments/assets/48e5581a-0430-4abb-9211-e7fa5ca3cad1) Device is iPhone SE 2nd gen, browser is Chrome iOS ver. (webkit)

mobile
area:user-profile
type:cosmetic

The current distance calculation used for distance bonus in the speed evaluator is wrong. Currently, distance in speed evaluator is calculated as `osuCurrObj.TravelDistance` + `osuCurrObj.MinimumJumpDistance`. This was presumably done by...

ruleset/osu!
area:difficulty
size/XS