Nathan Corbett
Nathan Corbett
This PR replaces estimations with score data where applicable for Lazer scores. More specifically, it… 1. Removes estimations for sliderbreaks 2. Removes estimations for sliderend drops === original post ===...
Currently, misses and sliderbreaks are generally treated as the same in pp, but misses drop accuracy slightly more than sliderbreaks, leading to misses being slightly more punishing for no real...
Context: I general view the osu! site while not on lazer mode. However, in the midst of a debate with a friend, I switched to lazer mode while looking at...
Currently, the function uses a constant that assumes `DecayWeight` is 0.9. This replaces that constant with a value based on `DecayWeight`, meaning the function will be useful for modes like...
- Closes https://github.com/ppy/osu/issues/25254 Solves chunking-related issues by starting a new chunk for every object, and allowing chunks to be different lengths. This is retrofitted to existing calculations, and doesn't have...
Overlaps with other elements, as seen in screenshot below.  Device is iPhone SE 2nd gen, browser is Chrome iOS ver. (webkit)
The current distance calculation used for distance bonus in the speed evaluator is wrong. Currently, distance in speed evaluator is calculated as `osuCurrObj.TravelDistance` + `osuCurrObj.MinimumJumpDistance`. This was presumably done by...