FileEX

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This is not a proper fix, just a workaround. It doesn't fix the crash, it only blocks the ability to use the weapon ID

On this topic, I think we should get rid of two duplicate classes like ``CMatrix_Padded`` and ``CMatrixSAInterface``. Only ``CMatrixSAInterface`` should remain. In addition, the CMatrix_Padded class is incomplete

> > On this topic, I think we should get rid of two duplicate classes like `CMatrix_Padded` and `CMatrixSAInterface`. Only `CMatrixSAInterface` should remain. In addition, the CMatrix_Padded class is incomplete...

#3496 was in June, and since then there have been several mandatory MTA updates. Additionally, this PR only concerned loading OGG from raw data and had no relation to audio...

Please, check the latest version: https://nightly.mtasa.com/mtasa-1.6-rc-23179-20250504.exe

We should probably classify this as a bug

I think this could really negatively impact existing scripts if ``setObjectScale`` suddenly starts returning false. It would probably be better to just ignore the collision change and leave it as...

![image](https://github.com/user-attachments/assets/589d7e5b-499a-4b1a-af33-6f56e6f6894f) I'm honestly not sure if this is possible to do. The collision is stored in CBaseModelInfoSAInterface, which is assigned to a given model. Therefore, when we change the scale...

> > I don't have an idea of how to solve this. > > Skill issue https://www.youtube.com/watch?v=ti8DnsJIYeM Well, I hope this gave you a sense of superiority and satisfaction 🤣....