FileEX

Results 118 comments of FileEX

### Update Added full support for ``roadsign`` 2dfx. - We can create our own roadsigns and edit existing ones. ![Screenshot_11](https://github.com/user-attachments/assets/a3741035-3fb7-4f7b-8581-de837c666358) ![Screenshot_12](https://github.com/user-attachments/assets/f295c806-7c00-4f63-862f-fa08ed548065) By default, GTA only allows to set the colors...

> can we make changes to the grass? What do you mean?

Grass/plants are not a 2DFX effect. Grass is generated by a RW, and it's a completely different mechanism. Maybe, if there’s interest, I’ll create an API for plants as well,...

> any update? I need to think about this because when an object streams in, all its effects reset to default since the object is reloaded from the .dff file....

# Finally update ### First post has been updated! Well, after half a year of inactivity on this PR, I finally managed to bring it to a finished state. I’ve...

> Hi, looking at the API, you cannot add 2DFX effects without affecting the models right? For example, adding 2DFX text in the world without it being attached to an...

> Would it be possible to return the XYZ where the hit got detected? Yes, I'll add it tomorrow

Personally, I don’t see anything difficult in using functions like processLineOfSight, which return multiple values. You just need to familiarize yourself with the syntax and the example on the wiki....

I don’t know what you're rambling about here with being friendly. The current syntax is user-friendly and consistent with all the other functions. No one is going to revolutionize anything...

``GTA path: C:\Program Files (x86)\GTA San Andreas (N-torrents.ru)`` The game is cracked, maybe that's causing the problem