FileEX
FileEX
> So far nobody has submitted a PR to implement this I'm sure it would be accepted > Even CrosRoad, because his video was only for show, and the PR...
> Nice! What code would u write in an onShutdown handler? stopping resources in the right order to avoid problems with data saving. Read example from the link
> Is it possible to use a general solution? > > ``` > engineConvertModelToType(modelId, "ped" | "vehicle" | "object" | "timed-object" | "clump" | "object-damageable") > ``` > > It...
I added engineConvertModelToType to convert the model to another type (atomic, clump, damageable-atomic, timed object). I tested this in many different variations to eliminate as many crashes as possible. I...
> Where does the lua_next get called here? Whats the stack trace? ``` > lua5.1c_d.dll!lua_next(lua_State * L, int idx) Wiersz 1008 C Symbole zostały załadowane. client_d.dll!CLuaFunctionParserBase::PopUnsafe(lua_State * L, int &...
> The new argument parser adds a performance overhead for arrays. I prefer to avoid using `map` and `vector` in the parser. We can add a new table generator to...
> Oof, ye the server should check which vehicles can attach to trailer/tow ???
This crash also affects std::vector. ```cpp std::vector ```
> what about a property for setting 2DFX dimension/interior ? 2DFX effects do not have their own dimension and interior. They are part of the model, so they take on...
> Is it possible to apply effect to certain MTA object, just like targetElement when applying shader? ~~If I'm not mistaken, each entity has its own RwObject, so it should...