FileEX
FileEX
> > Does the same bug apply to planes? > > Yep, same. At the moment, rotor can be stopped only in preRender. > > Im ask because PR [#2548](https://github.com/multitheftauto/mtasa-blue/pull/2548)...
I did a little research and it looks like the problem is with framerate. The higher the FPS limit, the greater the FPS drops. Here are the results of my...
> > There is a small chance that the problem is with MTA, since MTA doesn't do anything much with the audio other than grab it from GTA SA >...
> In a comment I made here in 2021: "Pirulax says that this is caused by the event onClientWorldSound" From what you wrote earlier > I built MTA, tested the...
Yes, it is possible to disable weapon object rendering and weapon processing (shooting, aiming, fx effects), but this is not the subject of this issue. Probably GTA was simply made...
I added the ``breakGlass`` argument because the glass component does fall out (but it is poorly visible and falls underground). To maintain backward compatibility, the glass will fall out as...
> #3592 already adds spawnVehicleFlyingComponent so i think this PR should only add breakGlass ? The spawnVehicleFlyingComponent function allows you to create components, while the argument in the setVehiclePanelState function...
Conflicts resolved
Probably nothing, but it's better to set it to the current default than for the PR to get labeled as 'backwards-incompatible' and end up stalled for several months, or possibly...
> > Probably nothing, but it's better to set it to the current default than for the PR to get labeled as 'backwards-incompatible' > > It won't. Current state is...