Feral3d

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Here is the video with me showing the issue, hopefully this is helpful! https://www.dropbox.com/s/rmatlxqfr8soh92/2020-07-13%2013-45-16.mp4?dl=0 This is the simplest way I can summarize the issue: libloading a "scene" from another blender...

Update: if you set an object to be the parent of an armature, and then use a python script to update the transforms for the armature bone you are attempting...

I would like to tag tag this correctly but I don't think I have access to the tagging abilities.

You can see after libload, obstacles near the center of the scene operate fine, but obstacles that are farther away from the world origin start to show this bug. The...

Ok.... I have discovered the reason for the error, as well as the workaround. Reason: In order to "libload" and merge a scene with another Scene, you must have physics...

I have distilled the issue to a simple solution! If you try to set the worldTransform of an object, it is impossible. It seems the current build only allows me...

![image](https://user-images.githubusercontent.com/67176876/123459184-f3bc5380-d5b3-11eb-864f-c6e201a5b7d9.png) here you can see any attempt I make to set the worldTransform, defaults to localTransform Matrix. In this example you can see I am attempting to move an unparented...