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Override Logic Transfrom Priority disables playing actions for objects, but not for amatures.
I am in the process of porting my open world game over to version .3.0, and there is an issue with objects using "Override Logic Transform Priority"-
Objects with "Override Logic Transform Priority" cannot be animated. (*Note object color still animates)
However Armatures using "Override Logic Transform Priority" can be animated.
would it be possible to fix this so objects using '"Override Logic Transform Priority" can be animated? I have found that this is the only way to correct the "delay" in movement when parenting an object to a bone "in" game.
Please see this demo Blender File showing the error: https://www.dropbox.com/s/u985czeuw9wssf0/Override%20Logic%20Transfrom%20Priority%20Example.blend?dl=0
Best, T
Update: if you set an object to be the parent of an armature, and then use a python script to update the transforms for the armature bone you are attempting to track to, it effectively solves the problem.
Hi, the bone parent problem should have been fixed in last master. Your file sounds to work as expected for me in last master, then I close this task. Sorry for the problem, it came from an old mistake i did about SceneGraph not being updated (sync child and parent transform with Object transform keys) when playing action.