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Entitas-Go is a fast Entity Component System Framework (ECS) Go 1.17 port of Entitas v1.13.0 for C# and Unity.

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If I have a component called Position, then add another called DirtyPosition, when the generation kicks in I end up with DirtyPositionComponentComponent for some reason.

Trying to add a component that holds a reference to a socket: ``` type Socket struct { Connection *websocket.Conn } ``` This fails, because it produces code that tries to...

This is what gets generated (using the example game.go): ``` func (c *Contexts) game() EntityBase { ``` Meaning I can't import it.

The type of the return for Getters when they are basic types, and not structs, is wrong. e.g.: On your example, the component Speed, when generate code the GetSpeed() method...