Fabio Alessandrelli

Results 145 comments of Fabio Alessandrelli

> Unfortunately, you may be the person most qualified to answer the questions you pose. :-) > I have to agree with David, really entirely your call, I can certainly...

> Web audio is broken on master too. Can you expand on this? If you use threaded export audio should work fine.

Synchronizing "object type properties" (like resources and node references) is indeed not supported, we should add an error or warning in the debugger (and possibly the editor) to clarify that....

> Looking at some ideas for documenting and fixing this I think we should see if we can test the properties of a given node in the editor (like we...

This is a different issue than the OP. The problem is that `CollisionShape2D` is a "fake" node, that doesn't exists at runtime, which is why it doesn't work. I expect...

> That is as far as I have gotten as well. With 256MB it loads and looks fine for a few seconds, then it crashes. Should probably open an issue...

Well, I don't use mono, so I have never tried the module with that build. The error seems to be in the glue code, I have no clue on what's...

That seems doable, I'll have a look into it as soon as I have some free time :+1:

Hi there, I'm sorry, I had very little time to look into this issue lately and I'm actually largely rethinking how this should be achieved, especially after godotengine/godot/pull/17227 is finished...