fabric
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Essential hooks for modding with Fabric.
### Scope of the PR Update the `FluidRenderHandler` by including a `FluidFogHandler` to customize the fog rendered when the player camera is inside the fluid.
# Content > A registry for associations between blocks and path node types, for land entities. This PR adds a new registry to the content registries module, this registry is...
I just noticed that when registering new armor materials, their name is not an `Identifier`. This leads to the strange situation that when implementing own armor sets Minecraft will always...
This PR allows modders to add stack aware recipe remainders This is useful for mods that adds custom buckets that support different fluids This address the long lasting issue #50
The FabricLanguageProvider class allows users to generate lang files dynamically. Example usage can be found in the testmod.
On Windows systems, the disconnect screen has correct scissoring: ![Windows disconnect screen example](https://user-images.githubusercontent.com/24855774/184267262-d7ff1ac9-d0ff-4e78-bcfc-361081477056.png) However, on macOS systems with Retina displays, the disconnect screen cuts off the bottom of text: ![macOS...
Adds a workaround to still call the AFTER_PLAYER_CHANGE_WORLD event when a player is moving from the end to the overworld.
I've been trying to solve a bug in my map mod for a few days now. Looks like the problem is that `ClientChunkEvents.CHUNK_LOAD` triggers after all blocks are properly initialized...
When implementing a custom BiomeSource for the End, we need to know what the intended placement of an End-biome was. This PR adds Methods to `TheEndBiomeData` that are similar to...