Alejandro Mujica
Alejandro Mujica
Can't say for certain but it seems the issue to be related to GCC 8+, consider removing the "werror" flag from the cmakelists files and try to compile once more.
We can't make the monsters update look any faster neither for the steps due to limitations in how was the server coded, this issue was already handled on my side...
I'm marking this as an enhancement, in RealOTS we have monsters with custom radius within their master position, hence why the Demons that are teleported to this room do not...
Not an actual bug, NPCs main purpose is to use the default charges of runes, however I will mark this as an enhancement.
The above code is not an intended work to be used, since _data_ is never reset during talking, meaning that it always keeps it's value, if by some change within...
This is a bug of every OT serv, I'm marking this as an enhancement, since the effect should always happen.
To address this issue the way it has to be addressed, does fire show the effect as well for Demons or Demon Skeletons?
So this script transforms a deleted trap? https://github.com/otland/forgottenserver/blob/master/data/movements/scripts/trap.lua#L32
TFS 1.1 branch, the function onItemMove is being called over 15 times and all with "isAdd" set to false.
I doubt this is normal (do not follow line numbers, as I hava added debug std::couts to check on variable states, and function calls)  Edit: The ONLY way for...