Ezer'Arch
Ezer'Arch
Yes, it's something related to the arrow physics, and happens when GC is installed. 
> Hi guys, are we saying this is a hitbox issue? Not exactly. It's the stuck arrows. Some of them are rendered at incorrect positions, somewhat 2 blocks up. To...
> Which Forge version? 1614. > I'm not seeing this in my tests, all arrows are in the correct position. You need to be shot a lot. The 1st 10-11...
Double-posting with relevant information. Forge 1614 CodeChickenCore-1.7.10-1.0.7.47-universal.jar NotEnoughItems-1.7.10-1.0.5.120-universal.jar GalacticraftCore-1.7-3.0.12.481.jar Galacticraft-Planets-1.7-3.0.12.481.jar MicdoodleCore-1.7-3.0.12.481.jar **Video (2:00, sped up 1.5x):** https://youtu.be/ZZbZkSgISF4 0:00-1:00 with GC. 1:00-2:00 without GC.
I've just done a test on 1.12.2 with only GC. Spawn a skeleton and let it shoot you. After the successful 5~8th hit, the **newly stuck** arrows are rendered high...
What @FarLokus is saying is true. From 1.12.2 on, Minecraft is pickier as to file/directory naming convention. I had inconsistent naming issues already with [our resource pack](https://ezerarch.blogspot.com/p/resource-pack.html) because different mods...
> Probably caused because of the extra data file space stations have. Which i believe is in a Galacticraft folder. Yes, but I said I had deleted the `spacestation_{number}.dat`, but...
> You can't place a rocket on bare ground. Yes... but... it's expectable that a car-type vehicle is placed on ground. You don't expect a car would need a launcher...
> Seeing as it's the MPS HUD, shouldn't it only show anything if you've got the helmet on? I didn't want to go this far, but that's more sensible. So...
@aionys: > No, not a HUD module. HUD as intrinsic part of the helmet. Oh I like it. I support this as a way to sort this out.