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Keybind HUD icons should be rendered only if you are using MPS

Open EzerArch opened this issue 9 years ago • 6 comments

EDIT: Suggetion

Make it so keybind HUD icons are rendered only with the helmet put on, as in https://github.com/MachineMuse/MachineMusePowersuits/issues/689#issuecomment-172302470.


Not exactly a bug, it's rather an inconsistency.

Even if you are not using any MPS item (armor or tool) the energy and temp Graphical Meters are not rendered on the screen. On the other hand, the HUD keybind icons are always on the screen from the world creation on, regardless if you're using or have crafted any MPS item.

2016-01-17_03 35 56

The only way to disabling them is via keybinder, one by one. If then you have an armor piece, you have turn them on manually.

EzerArch avatar Jan 17 '16 05:01 EzerArch

Seeing as it's the MPS HUD, shouldn't it only show anything if you've got the helmet on?

eyeonus avatar Jan 17 '16 08:01 eyeonus

That is very weird. Is this something recent or has it been around for awhile? I do agree though, the HUD items should only show up when wearing the helmet.

lehjr avatar Jan 17 '16 15:01 lehjr

Seeing as it's the MPS HUD, shouldn't it only show anything if you've got the helmet on?

I didn't want to go this far, but that's more sensible. So it could be a "HUD control" module where you can toggle on/off "show icons", "show keybinds" (why you need them on screen if you've memorized them?) and "group by keybinds".

Not forgetting the then-MPSA modules have their own HUD icons: you end up having 2 icons for the same module on the screen. They could be replaced with this new module.

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But for the time being, the original idea is enough.

Is this something recent or has it been around for awhile?

IIRC, since when it was implemented (see https://github.com/MachineMuse/MachineMusePowersuits/issues/590#issuecomment-138477600). Once you have assigned a keybind and right-clicked it ("HUD") it will always be displayed on screen regardless whether you are using MPS or not, as tool or armor.

EzerArch avatar Jan 18 '16 01:01 EzerArch

No, not a HUD module. HUD as intrinsic part of helmet.

eyeonus avatar Jan 18 '16 01:01 eyeonus

Yeah sorry that was kind of a hackjob lol

MachineMuse avatar Jan 19 '16 20:01 MachineMuse

@aionys:

No, not a HUD module. HUD as intrinsic part of the helmet.

Oh I like it. I support this as a way to sort this out.

EzerArch avatar Dec 10 '16 17:12 EzerArch