Eragon-Brisingr
Eragon-Brisingr
1. https://github.com/ggerganov/incppect/blob/ea0528467cc90ff401e4ba6f926e54fee8cc0ce8/src/incppect.cpp#L145 Get error value when pass value as -1, maybe check the case of "my_id[%d]"? 2. https://github.com/ggerganov/imgui-ws/blob/5e51bbf43a50d5f2c53124ab33f8740fa3f99b70/src/imgui-ws.js#L157 https://github.com/ggerganov/imgui-ws/blob/5e51bbf43a50d5f2c53124ab33f8740fa3f99b70/src/imgui-ws.js#L296 int32 is incompatible with uint32. I use (pi[1] int32. 3. Is...
[First major checkin for flexible GBuffer.](https://github.com/EpicGames/UnrealEngine/commit/5f3ff39aed341bce1a7c7c1a6d0c75f5870329dc) UE 4.27 and UE5 enable flexible GBuffer feature, let default shader model can not use additional data buffer. find some way to enable it....
[BP Node Module](https://github.com/Eragon-Brisingr/ImGui_WS/tree/master/Source/ImGui_Blueprint) [UFunction declare](https://github.com/Eragon-Brisingr/ImGui_WS/blob/master/Source/ImGui/UnrealCore/Public/UnrealImGuiLibrary.h) In general, it uses UE's meta tag to generate blueprint nodes in batches.