Eragon-Brisingr
Eragon-Brisingr
[ImDrawList: Support for large meshes (64k+ vertices) with 16-bits indices](https://github.com/ocornut/imgui/issues/2591) I am a game developer, imgui-ws can not draw large meshes, do you plan to support it ?
You mean is WebGL not support this feature? I am sorry to know less about WebGL.
Thank you, I will try it~
OES_element_index_uint work very good. Seem [Browser compatibility](https://developer.mozilla.org/en-US/docs/Web/API/OES_element_index_uint#browser_compatibility) is full support.
Has any progress? int128 type is useful.
@sammyfreg Do you have any plans to upgrade this branch to NetImgui 1.5? I tried to compile the NetImgui 1.5 Server but I can’t connect to the editor, I need...