Emma
Emma
I am also hitting this issue. Any solutions?
Thank you for this addition! This is a very thorough set of changes and definitely is worth adding to the package. Closing this external PR and continuing on an internal...
The `SinglePlayerTransport` now allows you to use a `NetworkManager` as a host without opening any network connections!
Closing this as the changes are out of date.
Closing this issue as a duplicate of #3186 as the discussion in #3186 has a clearer description of the problem.
Closing as this branch is out of date. If this is still a concern, please open an issue.
Thank you for reporting this! Do you mind adding more detail around the code that you're using and the results from that code that you're seeing?
What version of Netcode for GameObjects and Unity are you using?
We have now released a `SinglePlayerTransport` in the 2.4.0 release, and will be bringing this transport into the next release we make for 1.x. Does this `SinglePlayerTransport` meet your needs?
You need to use `set_operation_mode` rather than `turn_on`. As there's many different types of "on" there's no real ability to have a turn off and turn on functionality