Emma

Results 48 comments of Emma

Being able to reliably reproduce the error would be huge for our ability to fix this. If you could supply a copy of your project we would be very grateful.

This is a good catch and definitely one that's worth fixing. Thanks for reporting it!

We generally recommend that the server logic and client logic are separated at this point. The biggest reason is that there's a difference between the network being started and a...

You've caught a definite problem here. We need to update both our docs and fix some code here. The `ConnectionApprovalCallback` is called to decide whether or not the incoming client...

This indicates that the server and the client have serialized different values for either the network prefabs or the scene handle. Has the issue reoccured after you created a new...

Does it come back after some time? Or does it stay fixed?

That's a super strange issue. I know it's a bit more work, but is there any chance you can use the **Report a bug...** menu in the Unity Editor to...

We figured out the fix on our end. The bot wasn't properly exempted from signing the CLA.