Emma

Results 48 comments of Emma

We don't seem to be able to reproduce this issue. Can you provide more details on which versions of NGO and Unity you are using, whether you are using Client...

The documentation in this area has recently been updated. Does this updated documentation clarify anything? As there is a current workflow that does work in this area, this work is...

From an NGO perspective, we are concerned about adding more complexity into such a high-traffic area in the package. We can't change the currently existing package behaviour as that will...

#3551 is in progress to allow better debugging of disconnect events.

Thank you for reporting this. Is this an ongoing issue or was this a once off? If this is ongoing, do you mind upgrading both the Netcode for Gameobjects and...

If you could add the reports you got today this would be a big help!

That's definitely no good that this is happening more. Unfortunately we've not yet managed to reproduce this issue on our end. Do you have any more details about roughly when...

Hmmm, that's definitely interesting that the network connection quality has something to do with it. Do you find it's only happening on clients as well and not on the server?

That is definitely useful information! We'll see if we have time to look into this on our end. If you get a minimal reproduction project that reliably reproduces the issue...

@marcusx2 Do you have the script of how your server is doing the parent change? If the client is not fully connected and synchronized when the parent is changed then...