Eric
Eric
Since the mod is being actively updated for 1.20 still, I would like to see the additional block styles of the Waystones available in these versions.
https://github.com/haxeui/haxeui-core/blob/a6bfd146db096d9ab3d551b85014f95edf43507b/haxe/ui/loaders/image/ImageLoader.hx#L98  It appears that `info = null`, which means the `_defaultLoader` must also be null. Odd. This is an intermittent issue, I only see it happen upon opening a...
``` Called from haxe.ui.util.StringUtil::boot haxe/ui/util/StringUtil.hx line 90 Called from EReg::new C:\Haxe\Haxe436\haxe\std/cpp/_std/EReg.hx line 33 Error : Regexp compilation error : lookbehind assertion is not fixed length in \B(?=(\d{3})+(?!\d))(?
This allows `audio`, `font`, and `image` to be replaced with any object which implements `IMap`, which includes custom map implementations with different underlying behavior. This is required to replace the...
Currently, VSync is enabled/disable via a window flag, and can currently only be set via a flag in the project settings. However, from what I've read, there should be no...
Polymod was previously using a modified [HScript-ex](https://github.com/ianharrigan/hscript-ex). Since that was built on top of the normal HScript package, we were using that. Lately, the `experimental` branch has required using a...
One execution can take 100ms or more and there's no caching.
A `RemoveRoom(int Column, int Row)` function which removes a given room from the level generator would, in conjunction with the existing `PlaceRoom()` function and `MC_PRE_NEW_ROOM`, allow modders to create their...