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Add LevelGenerator.RemoveRoom()

Open EliteMasterEric opened this issue 6 months ago • 1 comments

A RemoveRoom(int Column, int Row) function which removes a given room from the level generator would, in conjunction with the existing PlaceRoom() function and MC_PRE_NEW_ROOM, allow modders to create their own room layouts. The current implementation does not have any means through which a room can be prevented from generating, or replaced with a room of a different shape.

EliteMasterEric avatar May 19 '25 05:05 EliteMasterEric

You'd probably also want a setting to change the starting room index to a different room.

EliteMasterEric avatar May 25 '25 02:05 EliteMasterEric