Eric
Eric
Since the simulated annealing temperature has a known start and end value (from `100 * distance from point 0 to point 1` to `1e-6`), progress can be represented by the...
- **Haxe version:** 4.3.4 - **Flixel version:** 5.8.0 - **OpenFL version:** 9.3.3 - **Lime version:** 8.1.2 - **Affected targets:** All ________________________________ **Reproduction steps:** 1. Use `flixel create` to build a...
# Expected behavior Given that JobIdentifier is an abstract, I should be able to create the following map: ```haxe static var callbackHandlers:Map = new Map(); ``` # Actual behavior However,...
# Reproduction https://try.haxe.org/#8C3c6C77 # Explanation I have encountered some strange behavior with regards to Reflection against non-physical properties on the JavaScript target. I am working on a fork of HScript,...
This feature adds several functions which allow for precise tracking of inputs using timestamps provided by SDL. SDL provides a `timestamp` field on each Keyboard key press, and each Gamepad...
Update HashLink from version 1.12 to version 1.14. This requires updating references to PCRE in the build file to PCRE2.
An update of #2577 which removes extraneous changes and updates the target branch to `9.4.0-Dev`. Provides the following changes: - Store the original values for the fragment/vertex header such that...
A GameInputDevice now receives a reference to the Gamepad rather than its properties. It then holds onto it so it can be accessed via a function. I haven't seen any...
An update of #2715 which updates the target branch to `develop`. Provides the following changes: - Store the original values for the fragment/vertex header such that they can be accessed...
A GameInputDevice now receives a reference to the Gamepad rather than its properties. It then holds onto it so it can be accessed via a function. I haven't seen any...