Eric

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> At this point I think that `@:strict` needs its own mini-typer that deals with all the syntax. The original implementation tries to use the real Haxe typer, but it's...

I was originally not a fan of this until I realized it lets you reset with constructor arguments by using `bind()` Would this change essentially obsolete the create() function as...

Ah, so `new FlxState()` is pre-switch and `create()` is post-switch? Good to know. Once the OneOfTwo change is implemented (could we make a generic `DeprecatedInFavorOfFlxState>` instead for later reuse?), what...

Checking back in, the new `@:op(a())` might be useful here to make the code more clean, there's definitely a way to avoid a type check here. `if (state is FlxState)`...

I guess I'm just brainstorming use cases for newly available language features. I do think that creating an abstract which convert a class instance to a supplier at compile time...

It's not any functionality that needs any significant work; you can already manually add frames (that possibly use a different graphic) and it'll work. Just adding something like the convenience...

Quick check-in on this PR, this code is tested and working, but builds will fail because it depends on openfl/openfl#2577, so this PR is pending the implementation of those changes.

> Hi, thanks for the report! This is a [known issue](https://github.com/armory3d/armorcore/issues/52) which I think is currently being investigated by @ luboslenco. Luckily there is a workaround: > > * On...

Here is an example of what a PickHaxe `project.xml` looks like: https://github.com/EliteMasterEric/PickHaxe-Samples/blob/master/madeinhaxe/project.xml

Hey, I am a maintainer for the Friday Night Funkin' Resources repository. I will be looking through this thread and attempting to fix the issues I can. Feel free to...