Eric

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> The deprecation warnings are annoying but not the problem. I thought as much, just wanted to paste the whole log for the sake of completeness. > Search Lime's ndll...

``` Called from lime/_internal/backend/native/NativeCFFI.hx line 609 Called from lime/system/CFFI.hx line 172 Called from lime/system/CFFI.hx line 286 Called from lime/system/CFFI.hx line 111 Called from C:\HaxeToolkit\haxe\std/neko/Lib.hx line 35 Uncaught exception - load.c(237)...

* I'm not sure what the Neko platform is as I've never used it for building before. Can you give a brief rundown of what it is and why it's...

> Interestingly, Haxelib never checks for run.hl, even though HashLink is supposed to replace Neko. Thanks for the explainer on this. I don't plan on using Neko in the future...

I moved the temporary generated project file out, and I get the same error trying to run it locally like so: ``` PS D:\Programming\Game Modding\Friday Night Funkin\EnigmaEngine\tmp\temp_4296021> neko ./Project.n Called...

Hey @player-03, sorry for the delay in getting back to you on this. Here is a test repository I made for working on this issue: https://github.com/MasterEric/Neko-DisplayingABitmap It contains the DisplayingABitmap...

@player-03 By copying `lime.ndll` from `C:/HaxeToolkit/haxe/lib/lime/7,9,0/ndll/Windows64/` into the same folder as the `project.hxp` file, builds will now successfully create a valid executable! 🎉 My only side effect is that [this...

CC @TamarCurry has been experiencing issues related to this.

> Is there any reason you can't use the template feature? This is a very interesting feature. Does this allow you to essentially hotpatch any of your project's dependencies? I'll...

See https://poeditor.com/help/#SupportedFormats for some common formats, although we should probably focus on the most popular ones to minimize development time.