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Lime project detection is too naive

Open EliteMasterEric opened this issue 7 months ago • 3 comments

I am working on a project called PickHaxe, for developing Minecraft mods using Haxe.

I opted to include workspace parameters in a project.xml file, which works great, but causes issues as the Lime extension complains that the project configuration is invalid.

I use a different top-level XML tag for my projects, so ideally that could be used for detection.

EliteMasterEric avatar Nov 18 '23 20:11 EliteMasterEric

Can you post the problem parameters?

player-03 avatar Nov 18 '23 20:11 player-03

Here is an example of what a PickHaxe project.xml looks like:

https://github.com/EliteMasterEric/PickHaxe-Samples/blob/master/madeinhaxe/project.xml

EliteMasterEric avatar Nov 18 '23 23:11 EliteMasterEric

Oh, I see what you're saying. You want to make it stop detecting (and thus complaining about) these files, because they were never meant to have anything to do with Lime. Fair enough.

With Lime itself you can specify a custom path and then it'll ignore project.xml, so maybe the extension should offer the same option.

player-03 avatar Nov 18 '23 23:11 player-03