Céleste Wouters
Céleste Wouters
This was fun to track down. End-user WB fix at the bottom. The issue resides in [`env.py:_fileOperation()`](https://github.com/wrye-bash/wrye-bash/blob/c911036b08f754a45197d2668d4ddad9f049d49b/Mopy/bash/env.py#L460). On Windows/Wine, the file operations use the `shell32` API, and Wine's implementation of...
@ArnCarveris The goal is to get rid of that "gl" which is of technical origin and unoriginal. Especially considering the game might support Vulkan later on.
Proposed XML wording for the current walls: ```xml ```
This is similar to when we would bake lightmaps if we had them. It's a nice idea, you just have to consider color bleeding due to texture sampling interpolation, but...
As with most changes in existing codebases, we'll have to decide on what names to use. Here I'm splitting up things in resource management to distinguish between data on the...
@hhirsch Good point. Changed.
> Dorian already gave the project a big nudge in the right direction but also somewhat "left" the project in a state that is not really working, with some refactoring...
1. Portal culling or similar is mandatory for good performance, in addition to frustum culling, it's a thing I wanted to do (when I was still actively working on glPortal)...
"slightly" changed 😉
While it might clash with my work if audio stuff is migrated to an ECS system (which I'm getting rid of), it probably will not if it is refactored/moved to...