Céleste Wouters
Céleste Wouters
**What was expected:** `g.updateOptions({ interactionModel: ... })` changes `g`'s interaction model. **What happened:** Interaction model stays unchanged. A comment in [`dygraph-interaction-model.js:625-633`](https://github.com/danvk/dygraphs/blob/6d28d02b257402b8b1eba943b1d0d3ad6b008a2b/src/dygraph-interaction-model.js#L625-L633) suggests that using `g.updateOptions()` to change the current `interactionModel`...
Contrarily to what the [Implemented.md document](https://github.com/VideahGams/LovePotion/blob/9815a65996283644164ff42256f791b0c3388f13/Implemented.md#lovegraphics) says, the `love.graphics.push()` and `love.graphics.pop()` are not actually implemented for their intended use as told by the LÔVE wiki. As the function names suggest,...
Right now rendering is slow and suffers from high overhead and GPU synchronization issues. In the light of more performant rendering APIs and imrovement of existing ones (AZDO on OpenGL),...
Triggers' actions are executed as soon as Bullet reports contact, which happens as soon as possible, i.e. even when creating the Trigger, therefore being a 1x1x1 trigger centered on 0,0,0...
Continuing on #20, having the possibility of baking lightmaps into the map would improve both visual quality and performance. List of resources we can use: * http://madebyevan.com/shaders/lightmap/ Simple single-bounce HW-accelerated...
Currently the engine uses SDL2. Depending on the platform, other similar libraries like GLFW3 might support more up-to-date features like better controller input, multi-screen handling, clipboard interaction, graphics context creation...
`MeshLoader` generates a VAO and VBO in multiple methods, yet no matching call to `glDeleteVertexArray` or `glDeleteBuffers` is ever done, resulting in multiple GL resource leaks. I suggest using refcounted...
### What happens Loading any map, enabling `sv_cheats 1` and setting `mat_wireframe 1` crashes the game. ### What was expected Wireframe mode enables normally as in other Source titles. ###...
LCSC part number `C697956` import fails with ``` pydantic.error_wrappers.ValidationError: 1 validation error for EeFootprintRectangle is_locked value could not be parsed to a boolean (type=type_error.bool) ``` For some reason `is_locked` is......
bushrang3r's (#37) example case uses a pop-up to show a calendar, but Tint doesn't keep the base URL -- this is probably not the expected behavior, but that's another issue...