Dutchman101
Dutchman101
> solution: do not run game as administrator. > done. > This project is full of improper practise, just like how the need to run a .bat testifies of laziness...
Lua sampling instrumentation is very unreliable anyways, even for local player it doesn't reflect most types of memory leaks in /ipb. Even to the point that a memory leaking script...
GTA is an old game, MTA fixes some GTA issues and improves upon its engine, but things like this were a goal of MTA:EIR which unfortunately never got finished. I'm...
I must be honest, today I was running MTA on my laptop (Nvidia) and noticed a type of tearing that I had never seen before. I started up a recorder...
To keep it overviewable (about the "Screen tearing" issue): - Not everyone is affected, it seems to head towards the Nvidia/Intel HD GPU spectrum and also specific devices. - People...
I don't see a big deal in merging this.. at the end of the day, it's the servers responsibility to deliver a playable experience. If they use extremely high limits...
I've added more arguments to vouch for approving this change in an edit to [https://github.com/multitheftauto/mtasa-blue/pull/2682#issuecomment-1207282789](https://github.com/multitheftauto/mtasa-blue/pull/2682#issuecomment-1207282789) and i recommend @Merlin to change it to uncapped > But we should not set...
More information is [from this comment onwards, in issue #1340](https://github.com/multitheftauto/mtasa-blue/issues/1340#issuecomment-719798067)
I cannot reproduce this on Windows 10 1903 (18362.387) with an R9 290 GPU.. just to indicate not everyone is affected
This issue is almost guaranteed to happen when you join a server with a decent total download size for the first time.. as in, near completion it will read/write lock...