Dutchman101

Results 103 comments of Dutchman101

I edited the above comment significantly, and i want to re-iterate that I am looking for the root cause this deep because of the following: Nowhere in the code of...

Hay is 1 of the most iconic gamemodes of MTA, especially in the early years (just like Fallout). So that's why i feel it deserves a rewrite..

@jlillis This is still a draft right? Any plans to continue, or are you waiting for others to do so? (considering it was almost a year ago and this PR...

> Since this change introduces breaking changes (voice packets are totally different), we have to merge this in a major version. Do you think we can get this ready for...

Already found out the exact cause of this crash, with the help of @samr46 See this: [https://i.imgur.com/IpySYUO.png](https://i.imgur.com/IpySYUO.png) I'm a little lazy to type it all out properly, but here's the...

Further remarks from samr46: ``` I don't really know if vehicles and skins are affected in the same way as objects (never checked it) But i guess all RW sections...

I think i found the real issue.. `char name[24]` at [PR #1265's patch of CFileLoader_SetRelatedModelInfoCB](https://github.com/multitheftauto/mtasa-blue/pull/1265/files#diff-56d1f5755e44cdfe767acad712ca12bbbcbb88807eb84b953f6ded24eab1f33bR66) ![image](https://user-images.githubusercontent.com/12105539/146670472-40633113-3426-42fa-9f7e-83e214907100.png) So the element name length of circulating DFF's just doesn't fit the buffer (...

> If someone would be kind enough to merge that PR the issue would be fixed right away The code review that was requested for prioritisation was completed, so merged....

This can't be confirmed, and is likely a result of something on your server (as many times in the past when you were confident otherwise). Especially given that > Multi...

> 21292/21295 instant crash on server start That crash is unrelated and got fixed in 6220faa3 > Tested with server version 21290 and 21318, same issue. 21292/21295 instant crash on...