Dutchman101

Results 103 comments of Dutchman101

> Any server issue that's behind this can lead to 2 players having a different result, depending on its nature >> After restarting client & reconnecting he has no issues...

> It would be nice if someone could work a little update to fix the voice sound issue. I think it's better to wait with individual improvement points until @Jusonex...

> I was asking cuz I'm working on a server that uses the voice system (TTT), but because it is really, really quiet and, as far as I know, you...

Today there was a discussion on dev discord, that i think is valuable for putting a few things into perspective, should CrosRoad95's large PR's like this and V8 engine turn...

Alleged culprits: [https://github.com/multitheftauto/mtasa-blue/blob/08cd7480da6a2d5b4f00f1978d7ddc8c915b3206/Client/mods/deathmatch/logic/CClientPed.cpp#L3930](https://github.com/multitheftauto/mtasa-blue/blob/08cd7480da6a2d5b4f00f1978d7ddc8c915b3206/Client/mods/deathmatch/logic/CClientPed.cpp#L3930) [https://github.com/multitheftauto/mtasa-blue/blob/08cd7480da6a2d5b4f00f1978d7ddc8c915b3206/Client/mods/deathmatch/logic/CClientPed.cpp#L3922](https://github.com/multitheftauto/mtasa-blue/blob/08cd7480da6a2d5b4f00f1978d7ddc8c915b3206/Client/mods/deathmatch/logic/CClientPed.cpp#L3922) Dutchman101 — Today at 2:39 PM [issue link] We need someone with enough GTA internals knownledge for this, but there's not many TEDERIs — Today at...

Copying over my proposal from the previous PR.. How about some advanced anti-spam features, like: - Configurable limits with action, like: mute, kick, or ban player for x duration if...

In the upcoming code reviews (when all commits are added to the new PR), there should be extra attention for conditions/optimal branching of the code in onPlayerChat, to ensure that...

> What do you think, wouldn't it be easier to create a new resource called 'chat' for this? @Dutchman101 yes. Then also output a console warning if one of the...

Please resolve conflicts @TheNormalnij

There was already some discussion in dev discord that led to better concepts like this: a `setElementThreshold` function, e.g: ``` setElementThreshold(getPlayerFromName("dude"), "distancemove", 1000) setElementThreshold(getPlayerFromName("dude"), "velocity", 360) ``` .. and likely...