Dude McDude

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I think the claw/bite stuff needs engine level hooks. IIRC it looks up obj_f fields that are NPC only.

> > I think the claw/bite stuff needs engine level hooks. IIRC it looks up obj_f fields that are NPC only. > > Ok Oh, on that note, are there...

> Wow, looks great! > > Question - why have you decided to go with Breath Weapon as a spell implementation? > For example I did similar here: https://github.com/anatoliy-savchak/ToEE.ZMOD.ShatteredGatesOfSlaughtergarde/blob/master/modules/zmod_sgos_core/scr/tpModifiers/line_of_acid.py Unless...

> > Unless I'm missing something, the above is for AI with automatic target selection, which is not suitable for PC class obviously. Making this an action with a spell...

> About the bite/claw thing. A few spells in the Spell Compendium would add claw/bite attacks as well. I am not aware of any other claw/bite attacks outside spells or...

Oh sorry I forgot about this. Increasing speed - for some reason I thought all flyers have higher speed. Probably from looking at the fly spell. But that's not the...

Making explicit bonus spell feats for every class and spell level is pretty icky... why go down that route?

> I switched the DD to use the Draconic Heritage Feat instead the radial workaround for handling the heritage. > > This push also includes the heritage_feat_utils.py, which is required...

I think this is limited by a size 200 cache in the townmap system

Indeed a vanilla bug. Wonder if anyone else noticed this...