Dude McDude
Dude McDude
> > But what does it mean? Do the weapon bonuses come into play in this case? > > Yes, definetively. For example you try to entangle someone with a...
What do you mean? If you're suggesting to flag trip attacks with d20caf thrown grenade, then no.
Thanks for the save. The game thinks the gnolls are your allies, because you're a member of the Earth Temple, so it doesn't add them as targets. @doug1234 the immediate...
> Took a quick look at the logic today @DudeMcDude. Looks like GetEnemyListInRange() is indeed only used there but it seems like similar logic is used elsewhere (InterruptNonCounterspell). The trouble...
Sounds sound :)
Well the way the game resolves same initiative is through sub initiative. If there isn't a spare arg you could pack it with bitmasking. Alternatively, maybe consider an aux ticker...
Yeah, pretty sure (are you familiar with the conditions list on the wiki? https://github.com/GrognardsFromHell/DllDocumentation/wiki/Conditions-(List) ) BTW I think you can send the signal with subinitiative on the 2nd arg rather...
Ah ok. So here's a little trick: you can add fields to event objects 🙂 As long as they come after the original fields of course.
That's true, I just hate bit packing, always feels so hacky 😛 Adding fields that are after the existing ones shouldn't be an issue. We already hooked all the places...
Issuse with long-distance pathfinding (pathnodes): - In some cases, connectivity is not reciprocal, i.e. A lists B as neighbour but B does not list A as neighbour - see Hommlet...