Dread Knight

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Phaser 2.0.1 now supports blend modes and tints, which might help with optimizing this.

Found the related code for it over here: https://github.com/FreezingMoon/AncientBeast/blob/0305dda60a3523cf561b1fa9712cfa86bde9436f/src/utility/gamelog.js#L128

> can u plz explain the issue a bit further so that i can understand and give it shot Hey, this issue is assigned to me for a good purpose....

> Converting to TS can help with this a bit, at least for writing code. The `get(state)` argument could be limited to: > > ``` > 'json' | 'save' |...

> > env What would that do exactly? > > If we don't implement the other API changes, I'd add that to the switch statement in `get`, in order to...

> > don't forget the load/save hotkeys > > Is there a keyboard shortcut for loading? If so, can you point me to it? I don't know where it is....

> > So the important thing is that we could even have `gameLog.load(something)`, way easier. > > Currently `gameLog` has a `play` method that accepts a few different formats: a...

@sumit851 This already assigned to me, but you can always take initiative and submit a PR. Plenty of other open non-assigned issues though. See this guide to get things going...

Sounds good. Will assing you to it. On Sat, Aug 10, 2024, 5:45 PM Joywin Pinto ***@***.***> wrote: > I have reproduced this issue on Chrome webpage. I think I...

@RaSh-A When screen is small, right side stuff is a bit messy. The upper right button needs to be displayed in its spot, fully visible. Also the fullscreen button needs...