Dread Knight
Dread Knight
It's easier to make UI that adjusts based on viewport and even sits beyond the game canvas if is, hence why it's somewhat common practice. We also had first prototype...
> @DreadKnight Hi there ! Can I get assign this to me ? > > I made a PR #2608 @nohaibogdan1 Hello fellow romanian! I've assigned you to it; gonna...
@ktiedt all the assets included should be bundled in the deploy folder, but not all loaded right away. Anyway, It should be possible to optimize load time once we upgrade...
@ktiedt Yeah, you're right, definitely. Just wanted to be clear about things. So I should prioritize Phaser v3 upgrade for next release and then see about using these new goodies...
> Does the project still need this? @andretchen0 Hmm, I think so. It only looks for code changes, but if there are some asset changes, things can go badly. You...
> > > Does the project still need this? > > > > > > @andretchen0 Hmm, I think so. It only looks for code changes, but if there are...
Sure. Probably the asset list needs to store a hash index as well of the assets. Ideally only of the assets that are used somewhere in the codebase (as someone...
This would happen similar to how it happens with the code, given the same commands, so that's seamlessly if done right.
Hmm, if we have all the included assets within code files detected/listed/bundled/updated/removed and such, all good afaik. Might even need some optimizations for them eventually perhaps. Maybe who did the...
> Fwiw, I have this working with nodemon – which would be an extra dev dependency and use an extra process. > > * Is that an ok solution? Don't...