Dread Knight

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@prateeksingh19 Heya! The rotation sounds cool, but probably a bit problematic given backgrounds and such, not to mention the gravity (sand should be falling), anyway, will keep it in mind...

@prateeksingh19 Alright, assigned. 2 weeks soft deadline. This issue is related to #1976 btw, so they could reuse some code.

> Hi @DreadKnight, added the bounce effect. Can you have a quick look on it and if it's to your liking i'm more than happy to create a PR to...

> Ok, got it. Sorry didn't read the issue carefully. So, to be on the same side, we want the bounce of skip button to happen when the unit is...

> > https://github.com/user-attachments/assets/3c05c109-bf54-4ac9-98fc-841919ae19cf > > Is this fine??? At first skip, its manual skip so no bounce as asked but in the second skip, the unit is out of actions....

> > > unknown_replay_2024_2.mp4 > > > > > > > > > > > > > > > > > > > > > > > > > >...

> Here you go, [Video Link](https://jmp.sh/e95BuytV). Sorry for the dull screen, there is some issue with my monitor. Looks ok, will check it out myself after you open a PR...

> Ok, will open a PR in some time. > for the refresh rate, its 240. Alright, lookin forward to it. Will check soon if this Phaser 2.x CE version...

Good idea, we could have it as "Bounty Hunter used Sword Slitter twice".

Tested and something odd seems to happen if Bounty Hunter kills target unit with the first hit: there's camera shake after 1s; so obviously, shake should happen on first hit...