A. J. Andrews
A. J. Andrews
will do as part of camera refactor
Could someone test this on mac? It is probably fixed with the recent camera updates
Yup, the example updates were not thorough enough. I will have to give them all another pass-over. Thank you for making the issue.
Another fix we (I) need to do in the examples is change them from saying `cam` to saying `camera`. Paul Craven mentioned it a while ago, and I forgot to...
`arcade/examples/easing_example_2.py` ```python AttributeError: 'Player' object has no attribute 'face_point' Exception ignored on calling ctypes callback function: Traceback (most recent call last): File "C:\Users\Playtech\Desktop\Code\Python\ArcadeFork\arcade_dragon\.libs\Lib\site-packages\pyglet\window\win32\__init__.py", line 792, in f result = event_handler(msg,...
Note on a few examples the resizing is a bit broken. If they have a camera that isn't positioned every update (like a gui camera) add this line in the...
Thanks for bringing this to our attention. The link to your repository doesn't work at the mo. Secondly, I wonder if you could also provide the top functions by the...
It's unsurprising that this particular exit method takes a while. multiple gl calls are made per property queried. Given that these are getting information directly from the GPU, they are...
You are correct sorry, the reference finder didn't pick that up. If you are using GPU collisions for sprites then it does have a query object. That shouldn't be running...
```python def _get_nearby_sprites( sprite: BasicSprite, sprite_list: SpriteList[SpriteType] ) -> List[SpriteType]: sprite_count = len(sprite_list) if sprite_count == 0: return [] # Update the position and size to check ctx = get_window().ctx...