A. J. Andrews

Results 62 comments of A. J. Andrews

I've found a few weird issues with the example.py. It may be my fault, as I did pull this controller apart to clean it and may have somehow crossed some...

Yeah, it detects a ps4 controller. Which is probably why it doesn't work. I currently don't have an xbox controller so I can't test that, unfortunately.

@benmoran56 ```python PS4 Controller 030000004c050000cc09000000000000 { 'guid': '030000004c050000cc09000000000000', 'name': 'PS4 Controller', 'a': Relation(type=button, index=1, inverted=False), 'b': Relation(type=button, index=2, inverted=False), 'back': Relation(type=button, index=8, inverted=False), 'dpdown': Relation(type=hat0, index=4, inverted=False), 'dpleft': Relation(type=hat0, index=8,...

@benmoran56 I just did a little test, and I can't seem to get pyglet to recognise the controller at all. It seems to be a problem with steam as it...

All tests have been done on Windows 11. I have a ps4 controller plugged into my computer and when using steam pyglet does not recognise the controller at all. When...

Yeah, we could, I was hoping to use the arcade's built-in GUI to show that we have a capable enough UI system of our own, but If it is more...

It is already pretty easy to use the width and height of the sprite. We could consolidate the two into one.

From my understanding, both the window's on_draw and the view's on_draw are called. Annoyingly the view's on_draw is called first. This is also true for update and on_update. the call...

could be fixed with issue #1795.

Im looking into making the order of the draws and updates more consistent. With proper documentation and the like.