A. J. Andrews

Results 62 comments of A. J. Andrews

Running this code with the resizing in both the draw and update methods produces an access violation error, but the window continues working.

So I've looked into how Distutils looseversion works, and it's quite simple. It just converts the version into a list (converting what it can to ints) and then does piecewise...

Okay, Github initially hid the extra messages, so my first response wasn't helpful. The reason it sits in the center of the viewport is to mimic Arcade's default behavior of...

I'm reviewing issues because there are so many things I want to do before 4.0 comes out. Getting this working nice is on the list. I think this may be...

I've never actually faced this issue using Nuitka, what packaging library did you use?

Could we maybe use a `pool` instead? When you add a sprite the active index shifts up by one. then when a sprite is removed we swap the data from...

maybe also somewhere in the documentation reference https://www.redblobgames.com/grids/hexagons/? As its a really good primer on a lot of the hex logic that's being used here esp around the coordinate spaces

I'm also confused why this PR seems to include a bunch of work on the platformer tutorial. Is it just a merge issue or are there two PRs accidentally stuck...

Reviewing this again I realized that this isn't really a hexagon shape? I still think the cube coordinate helpers are useful, but we should also make a Hexagon shape that...