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DragonBones TypeScript / JavaScript Runtime

Results 82 DragonBonesJS issues
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My Situation: 1. Parse and load normally a dragonbones, no errors, no problems. 2. add to stage (PIXI), no errors, no problem. 3. When I add the armature to WorldClock.add(animatable)...

其实在实际项目中, 大多数 Pixi的用户 并不会使用 PIXI.ticker.shared , 而且 PIXI的ticker设计的并不好. 所以 这个PR 为DragonBonesJS pixi版本增加了 是否使用 PIXI.ticker.shared 的参数. 参数默认值 是 true, 所以这个改变并不会影响现有的项目. 用法: ``` dragonBones.PixiFactory.useSharedTicker = false; var factory = dragonBones.PixiFactory.factory; // 上面两行代码...

Hi, Are there any typing .d.ts files for this library? I know the project is written in TypeScrpit but the can't seem to find .d.ts typings anywhere in this project....

Phaser 3 is released and I was wondering if you would consider supporting it, and publishing the module on npm. if you wanted to release all your JS plugins, you...

I run dragonbones skeleton animation with PIXI. > this.factory = dragonBones.PixiFactory.factory; > this.armatureDisplay = this.factory.buildArmatureDisplay('Bone', name); > this.addChild(this.armatureDisplay); > this.armatureDisplay.animation.play(actionName); It's good in Chrome running in windows / android. But...

using phaser 2.12 only works when I change in pixi.js PIXI.WebGLSpriteBatch = function (game) ... this.size = 2000; I change --> var numIndices = this.size * 6; for --> var...

使用时发现,如果龙骨中使用了网格,则网格部分绘制不全以及播放动画显示也存在问题

Hi I want to use dragonbones with Phaser 3 so I would like to know if the json format support for version 5.5 added yet?

First of all, thank you very much for the coolest animation tool. Thanks to you, a huge number of people have the opportunity to animate. I have a few comments...

why dragonbone.js is miss?throw a error