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DragonBones TypeScript / JavaScript Runtime

Results 82 DragonBonesJS issues
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Only the first scene, which started and used `this.add.armature`, can use the `dragonbonesName` loaded. ```typescript /** * Preload scene * mecha_1002_101d_show - daragonbonesName */ preload(): void { this.load.dragonbone( "mecha_1002_101d_show", "resource/mecha_1002_101d_show/mecha_1002_101d_show_tex.png",...

bug
Phaser3.x

I am trying to get the dragonbones plugin to work (show an animated character) in more than 1 scene. Things I've tried: Global Pluging setup. Scene plugin. Tried to 'removeScenePlugin'...

bug
Phaser3.x

when I star scene newly all animation are working very good but once I restart the scene all armature are not animating

Phaser 3.x. When you using a bone ordering in you'r animations, then the order does not work in the game itself.

pixijs getbone无效? ` const app = new PIXI.Application({ antialias: true }); document.body.appendChild(app.view); app.stop(); // load spine data PIXI.Loader.shared .add('skeleton', '/moban/dragonbones/Dragon_ske.json') .add('texture_json', '/moban/dragonbones/Dragon_tex.json') .add('texture_png', '/moban/dragonbones/Dragon_tex.png') .load(onAssetsLoaded); function onAssetsLoaded(loader, res) { const...

可以打包多个小的龙骨动画的资源图为图集,在某些场景减少drawcall和加快加载速度

there's interest to add dragonbones support to gdevelop via the pixijs version. The main issue now is that gdevelop requires it to be a umd module. Can support for building...

svga 能在页面上直接显示,一个页面可以同时显示等多个动画。和dragonBone相比还缺少 一个动画中播放不同的动画名。 dragonBones 能不能提供类似的功能 不依赖游戏引擎 直接在页面中使用,这可以大大的拓展 dragonBones 的使用场景。。。

在phaser项目中使用replaceTexture无效,已在本地修改代码,如何能megre到项目中?