DragonBonesJS
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DragonBones TypeScript / JavaScript Runtime
Hello, I was very excited by the mesh feature in DragonBones, and I had good fun with it in DragonBones Pro. However, when I imported successfully my animation into Phaser,...
感谢开源的贡献,希望能够支持[construct3](https://www.construct.net/cn/make-games/manuals/addon-sdk), Thanks for all your wonderful jobs, hope support for construct3
we found that js enter infinite loop and go into OutOfMemory soon when system time changed backward with `[email protected]`。And I will show the whole steps in master branch. 1. `passedTime`...
i see dragon bone is free and open source , im looking up source in github, where is it? i cant find DragonBone Pro source code
``` "color": [{ "time": 0 }, { "time": 0.1 }, { "time": 0.15 }, { "time": 0.3 }], ``` ``` Uncaught TypeError: Cannot read property 'charAt' of undefined at Color.setFromString...
Hi, I'm new with DragonBone but notice that we only have Egret and Pixi support, so is there any plan for CreateJS ?
Hello, with the recent release of [pixi 4.6.0](https://github.com/pixijs/pixi.js/releases/tag/v4.6.0) (including a relevant bugfix of ["textures from atlas as mask"](https://github.com/pixijs/pixi.js/pull/4357)) the masking of slots/armatures should be possible. I am trying to achieve...
hi, I saw you have a cpp runtime for cocos2dx, but as cocos now supports javascript through JSB, I wonder if the CPP runtime will work or it is needed...
So this one is weird... used to work "as expected" in dragonbones v2.4. I attach this simple animation [arrow_nested.zip](https://github.com/DragonBones/DragonBonesJS/files/780773/arrow_nested.zip) It contains: - outer_animation (1 keyframe at 0, duration 60 frames...
https://github.com/DragonBones/DragonBonesJS/blob/master/docs/DragonBones_4.5_data_format_zh.md "armature":[] is list, should be "armatures":[] "bone": [] -> "bones":[] "slot":[] -> "slots":[] etc