DonBruce64
DonBruce64
Once you check the max sound distance, I'm good. I want to make sure that no existing sounds play when you are more than 64 blocks away, since that will...
I won't do a config, but I can see about making the system make a rando model and texture if it gets a null. I don't like it as PAs...
I mean, devMode exists to make a workflow that will still run with clobbered JSONs, so I can't complain too much about this. If it's hard to do though, I'll...
I've seen it. This bug happens if you go to a person already in a vehicle, but does not happen if both of you are next to a vehicle, and...
The issue is down to some bug with how the client-side saved-rider-linking code is handled. This causes the rider to be loaded on the server (and thus able to be...
This is due to internal positional changes in that version that allows for easier pack creation. Will fix in the next OCP update.
Yup, that's indeed a bug. Does it happen every time, or only sometimes? On a newly-placed beacon, or one that's already been placed down and saved into the world at...
Wait... is that a Spammton NEO mech suit?
There's a lot of content in here. And some mis-understandings on the client-server architecture. Please ping me on Discord so we can discuss further.
I'm going to table this ticket, as I eventually want to load all entities in IV on the client and server side for various reasons. Once that happens, radar will...